
However, the context provides an excellent framework for exploration and combat.

Healing your characters requires you to react to QTEs, which can be difficult during heated battles.Īpart from the odd name given to your colony, X’s story isn’t memorable, save for a couple twists. It’s a feat of large-scale game design that would be impressive on any console or computer, let alone on the modestly-powered Wii U, and getting the chance to explore and fight in a world as impressive as this one is worth enduring a few annoyances along the way. By offering a steady stream of challenges that take you to fantastic places and put you into fights at the feet of giants, X has no problem enticing you back for more. These are reasons enough to walk away from most games, but X isn’t most games.

When you aren’t wincing at the sight of Tatsu–the game’s stuffed animal of choice–you may instead be reeling from the soundtrack, which is dotted with low-rent tracks that make you reach for the mute button. Like so many Japanese-made RPGs, X’s serious moments are often undermined by the presence of a cute and cuddly sidekick. You hear the same jokes over and over again, and endure drawn-out cutscenes with little to no emotional payoff.

Even after as many as 60 hours, X continues to provide taller mountains to climb, and stronger opponents to topple, with no end of new challenges in sight.Īt the same time, X is a long RPG with a thin story and repetitive, lifeless characters. It is a truly enormous game, both in scale and scope, with towering animals and rock formations stretching as far as the eye can see. Of all the open-world games to come out this year, Xenoblade Chronicles X may be the most formidable.
